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senior
Регистрация: 06.04.2025

Ilia Sukhov

Специализация: Unity Developer
— With over 6 years of hands-on experience, Ilya is a seasoned Unity3D game Developer skilled in NET development. — He specializes in crafting intricate game mechanics and intuitive graphical user interfaces. — As a Full-Stack Developer, Ilya is adept at using C# for product support, infrastructure configuration, and optimization. — His analytical and results-driven approach, combined with his expertise in troubleshooting, sets him apart. — Ilya's notable tenure includes 2 years at a leading gaming company, where he collaborated with a diverse team of 15 programmers on major projects.
— With over 6 years of hands-on experience, Ilya is a seasoned Unity3D game Developer skilled in NET development. — He specializes in crafting intricate game mechanics and intuitive graphical user interfaces. — As a Full-Stack Developer, Ilya is adept at using C# for product support, infrastructure configuration, and optimization. — His analytical and results-driven approach, combined with his expertise in troubleshooting, sets him apart. — Ilya's notable tenure includes 2 years at a leading gaming company, where he collaborated with a diverse team of 15 programmers on major projects.

Скиллы

C#
JSON
HLSL in Unity
JavaScript
OOP
SOLID
MVC
MVP
MVVM
Component-oriented programming
ECS
GoF
GRASP
Unity
Rider IDE
Github
Gitlab
Plastic SCM
Jetbrains space
Wrike
ClickUp
Jira
Slack
Trello
Google Docs
MS Outlook
URP
Unitask
Zenject
Addressable Asset System
Fmod
Facebook SDK for Unity
DOTween
Spine
Mecanim animations
Anima2D
NaMesh Unity
Playfab SDK for Unity
FireBase
Steamworks SDK
Lighting
Feel (for mobile vibrations)
Enhanced scroller Unity
Photon Unity Networking (PUN 2.0)
Unity Networking (Unet)
Odin inspector
Unit testing (Test runner)
Rewired Input Manager
Ams MultiSceneSetup
Doozy Ui

Опыт работы

Unity Developer
с 03.2024 - По настоящий момент |EdenSpiel
Unifo, Unitask, Zenject, Addressables, DoTween, Steamworks SDK, Final ik, Rewired Input Manager. Ams MultiSceneSetup, Doozy Uil
Game Project: Sixth Force. ● Writing logic of cooperative modes for synchronous and asynchronous game play. ● Developed key mechanics, including: Shield mechanic with hero movement physics based on spherical dynamics. ● Attraction and repulsion mechanics for hero interaction in gameplay. ● Resolved graphical artifacts and bugs in custom shaders, ensuring stable visual effects performance. ● Fixed critical issues (showstoppers) related to interactions between mechanics such as shield, magnetism, button hold, knockout, and death, enhancing overall game stability. ● Improved game performance by 20% through code and resource optimization. ● Collaborated with the team to prepare the final build for submission for the Bavarian grant.
Unity Developer
07.2023 - 01.2024 |Rubedo Games
C#, Unitask, Zenject, Addressable Asset System, DoTween, Steamworks SDK, Git submodules
Game Project: Soulbind: Tales Of The Underworld. ● Spearheaded the combat system development. ● Played a pivotal role in bug fixing and code refactorings.
Unity Developer
08.2021 - 07.2023 |MYTONA
C#, Universal Render Pipeline, Unitask, Addressable Asset System, Fmod, FireBase, Photon Unity Networking (PUN 2.0), AWS gamelift server, NawMesh Unity. DOTween, Mecanim animations, Unity Lighting, Feel (for mobile vibrations), IronSource, Unity in-app purchasing, Unity push notifications, Odin inspector, HLSL in Unity
1. Game Project: Outfire: Battle Royale Shooter. ● Co-developed a command chat interface. ● Engineered the 'emotion wheel' for meta/core gameplay integration, enabling emotion visualization. ● Introduced a 'Hint terminal' in core gameplay. ● Automated graphics and FPS settings based on device capability across five tiers. ● Rectified shader bugs for VFX, enhanced player model lighting on death screens, and visualized weapon metrics in meta gameplay. ● Leveraged blend trees for animation transitions and boosted game performance by 20%. 2. Game Project: Family match. ● Independently engineered FTUE functionalities including "Win Streak, 'Nickname Input' and 'Step-by-Step Offer. ● Collaboratively implemented the 'Leaderboards' module and initiated development on clan infrastructure and game Battle Pass. Resolved an iOS-specific push notification bug.
Unity Developer
06.2021 - 07.2021 |Playcus
C#, Universal Render Pipeline, Unitask, Zenject, Addressable Asset System DoTween, FireBase, Facebook SDK for Unit, git submodules
Game Project: Art Book Paint Color by Number. ● Engineered a self-sustaining banner module with object recycling and time-based autoscroll, eliminating the need for external plugins. ● In collaboration, devised a system integrating Adobe services to transform image lines into polygonal colliders, enabling precise boundary detection for paint areas.
Instructor - Unity Development
04.2020 - 08.2021 |OTUS online education
Training, Consultations
● Conducted online webinars and regularly provided feedback and code reviews.
Unity Developer
04.2020 - 06.2021 |NDA
C#, JavaScript, Photon Unity Networking, PlayFab, State Machine, Mecanim, DoTween. Universal Render Pipeline, Facebook SDK for Unity, Unity Ads, Unity Analytics, HLSL in Unity
1. Game Project: Streamer Assistant. ● Engineered attire-switching mechanics. ● Formulated a shader to mitigate attire combination artifacts. ● Implemented a method for animation integration bypassing Unity's Animator interface. 2. Game Project: Battlefield Heroes. ● Implemented a logging system integrating PUN with PlayFab. ● Conducted user data aggregation within the developer dashboard. ● Authored logic scripts in JavaScript. ● Engineered team-based gameplay modes, including flag suppression and capture mechanics.
Unity Developer
12.2018 - 04.2020 |Ambersoft
Unity
Game Project: The Panic Room: House of Secrets. ● Participated in migrating the game from ActionScript (Flash) to Unity for GameXP (Nikita online).
Unity Developer
11.2017 - 12.2018 |Tea Games
Unity
● Creating prototypes of hyper-casual projects. ● Working with physics. ● Adding a ready-made UI solution to prototypes.

Образование

Civil Engineering Technologies/Technicians (Магистр)
2008 - 2013
Samara State Technical University

Языки

РусскийРоднойАнглийскийСредний