Vadim Kotovich
Портфолио
Saber Interactive
● Full cycle of implementation of new functionality: decomposition, evaluation, clarification of requirements and documentation, iterative implementation. ● Implementing features on all architecture levels: Meta, simulation UI using Zenject and local MVVM framework. ● Writing documentation, tools for game designs and level designers.
Altis Movement Technologies
● Maintaining Unity on MV UniRx architecture for altis.ai client. ● Implementing new motion tracking features ● Writing enterprise level code including unit tests and mock models. ● Improving debug tooling and devops infrastructure.
WannaPlay
● Researched and developed compute shaders for best optimization of deformation mechanics. ● Implementation of the core module for meta gameplay used in our department. ● Building game architecture and games from scratch. ● Implementation of tutorials and other mechanics on projects that require urgent improvement to enter the test or update the performing version in the store. ● Complete rework and optimization of the legacy project. ● Code review project newcomers ● Integration of third-party services for advertising and analytics.