Sergey Veramchuk
Портфолио
Vile Monarch
- Designing, implementing, and supporting various game systems: alchemy, crafting, machines, plants, encyclopedia, inventory, quests, and keeping save/load system with those systems. - Working closely with the team to optimize communication and implementation processes. - Developing and enhancing editor tools and components. - Conduct regular code reviews, daily meetings, and mentoring. - Managing the project repository and quickly resolving issues between different project departments.
OrangeSoft
More than 10 projects have been released from scratch to release, here are the most successful ones: - Application “Bukovki" (i0S/Android): children's app for learning to read in Russian. | have worked on features, game mechanics, and third-party services. - Application “Klava” (i0S/Android): a parody of the Bukovki app for recording funny short video messages. - Application “White Noise” (iOS): an app to help babies fall asleep with a cry detector. Independently developed by me as a Swift-based, single-page app prototype from scratch using Xcode. - 2D game “Uniword" (Portable VR Projector Port): children's app for learning to read in English.
Belarusian State Technological University
Implemented Unity into the education program, wrote a methodical manual, taught game and simulations development in Unity, modeling, and animation in 3dsMax.