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Регистрация: 21.09.2023

Sergey Veramchuk

IT
middle
Специализация: Unity 3D Developer

Портфолио

Vile Monarch

- Designing, implementing, and supporting various game systems: alchemy, crafting, machines, plants, encyclopedia, inventory, quests, and keeping save/load system with those systems. - Working closely with the team to optimize communication and implementation processes. - Developing and enhancing editor tools and components. - Conduct regular code reviews, daily meetings, and mentoring. - Managing the project repository and quickly resolving issues between different project departments.

OrangeSoft

More than 10 projects have been released from scratch to release, here are the most successful ones: - Application “Bukovki" (i0S/Android): children's app for learning to read in Russian. | have worked on features, game mechanics, and third-party services. - Application “Klava” (i0S/Android): a parody of the Bukovki app for recording funny short video messages. - Application “White Noise” (iOS): an app to help babies fall asleep with a cry detector. Independently developed by me as a Swift-based, single-page app prototype from scratch using Xcode. - 2D game “Uniword" (Portable VR Projector Port): children's app for learning to read in English.

Belarusian State Technological University

Implemented Unity into the education program, wrote a methodical manual, taught game and simulations development in Unity, modeling, and animation in 3dsMax.

Скиллы

3dsMax
Animation
AppsFlyer
C#
Design patterns
DOTween
DRY
Firebase
Git
iOS/Android
Keyframes
Mecanim
MVVM
Native plugins
Odin inspector
OOP
Scriptable Objects
SOLID
SourceTree
Timelines
Unity Engine (2D, 3D, UI)
VR
Zenject

Опыт работы

Unity Developer
с 02.2021 - По настоящий момент |Vile Monarch
.
Developed the PC game The Last Alchemist (Steam). - Designing, implementing, and supporting various game systems: alchemy, crafting, machines, plants, encyclopedia, inventory, quests, and keeping save/load system with those systems. - Working closely with the team to optimize communication and implementation processes. - Developing and enhancing editor tools and components. - Conduct regular code reviews, daily meetings, and mentoring. - Managing the project repository and quickly resolving issues between different project departments.
Unity Developer
10.2019 - 12.2020 |OrangeSoft
i0S, Android, Xcode
More than 10 projects have been released from scratch to release, here are the most successful ones: - Application “Bukovki" (i0S/Android): children's app for learning to read in Russian. | have worked on features, game mechanics, and third-party services. - Application “Klava” (i0S/Android): a parody of the Bukovki app for recording funny short video messages. - Application “White Noise” (iOS): an app to help babies fall asleep with a cry detector. Independently developed by me as a Swift-based, single-page app prototype from scratch using Xcode. - 2D game “Uniword" (Portable VR Projector Port): children's app for learning to read in English.
Lecturer Of Multimedia Technologies
08.2017 - 07.2019 |Belarusian State Technological University
Unity, 3dsMax
Implemented Unity into the education program, wrote a methodical manual, taught game and simulations development in Unity, modeling, and animation in 3dsMax.

Образование

Technical Sciences
2012 - 2019
Belarusian State Technological University

Языки

РусскийРоднойАнглийскийВыше среднегоПольскийВыше среднего