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Регистрация: 24.04.2024

Всеволод Петренко

Специализация: Unity Developer / .NET Software Engineer

Скиллы

C#
.NET Core
MediatR
EF Core
PostgreSQL
Redis
Teamwork
Team Management
Problem Solving
Analytical Skills
gRPC
Protocol Buffers
Unity
Job System
Addressables
Native plugins development
VR
MR (Mixed Reality)
Microsoft HoloLens
Software Development
Game Development
Mobile (Android, iOS) Development
Azure DevOps
GitLab CI/CD
Programming
Web Development
JavaScript
Research
Python
VBScript
Git

Опыт работы

Unity developer (Platform Team)
с 10.2023 - По настоящий момент |CGS - Custom Games Studio
Problem Solving, Analytical Skills, Snowflake, Splunk, Kibana, Unity, C#
● Improved overall game stability and reduced crashes by tracking and fixing them ● Resolving and analyzing urgent product incidents. ● Work on integrations with services, support for 3rd party updates ● Working on mobile app with millions of downloads (social casino domain)
Unity Team Lead / .NET Developer
01.2023 - 08.2023 |HQSoftware
Unity, C#, VR, Confluence, Jira, .NET 6, EF Core, ASP .Net Core, SQLite, PostgreSQL, Fo-Dicom, MediatR, Git
● Support team members (vendor team), providing guidance, feedback, and technical reviews to foster professional growth and maximize productivity within the development process. ● Development support, fixing and debugging of VR simulations. ● .NET software development and actively contributed to internal company project, applying best coding practices to create efficient and scalable software solution. ● Collaborated closely with the team to design and implement new features.
Backend developer / Solution Architect
04.2022 - 06.2022 |Koinsight
C#, PostgreSQL, Redis, Protocol Buffers, gRPC, Confluence, Jira
● Architected and implemented robust solutions for a crypto analysis platform, showcasing strong problem-solving abilities. ● Developed integration solutions and implemented efficient database solutions for seamless data processing and analytics. ● Demonstrated expertise in budget and resource planning, optimizing processes to maximize efficiency.
Unity Developer / Software Engineer
04.2022 - 01.2023 |HQSoftware
Unity, C#, VR, Confluence, Jira
● Developed and debugged VR simulations using a private framework based on open-source VRTK. ● Collaborated effectively with one of many vendor teams for a US-based company (strict NDA).
Unity Developer
04.2021 - 05.2021 |Beagle
Unity, C#
● Successfully developed hyper-casual games, applying creativity and problem-solving skills. ● Actively participated in stand-ups and discussions, contributing to idea generation and team collaboration.
Unity Developer (Tools/Mechanics)
04.2021 - 03.2022 |Wellore
Unity, C#
● Developed and maintained a range of internal editor tools for the artist team, significantly improving workflow efficiency. ● Implemented game mode mechanics and other interactive features, contributing to the overall gameplay experience. ● Started developing the foundation of the StateMachineFramework using Roslyn, showcasing innovation and forward-thinking approach. ● Editor tool examples: - Animation scene editor with a customizable trigger system for "spine" objects. - Dialog system with Unity Localization and editor for easy management, creation and debugging of dialogs.
Full Stack Game Developer (Unity, Threejs, etc.)
09.2020 - 02.2021 |PushKeen
Unity, C#, JavaScript, Three.js, Flutter, Android Studio
● Development and maintenance of an application that enabled users to create unique prints for 3D models of clothes, displaying versatility in working with different technologies. ● Prototyped a multiplayer board card game, demonstrating strong project management and teamwork skills. ● Deployed projects for iOS and Android platforms, ensuring smooth user experiences and timely delivery. ● Gained experience in WebAR technologies, including ARToolKit, A-Frame, and Three.js. ● Used Flutter for prototyping, showcasing adaptability and versatility in different frameworks.
Unity Developer
05.2020 - 09.2020 |Marlerino Group
Unity, C#, JavaScript, NativeScript, Android Studio
● Prototyped over 250 games using Unity, showcasing a wide range of technical skills and creative problem-solving abilities. ● Integrated analytics and notification services, enabling data-driven decision making and improving user engagement. ● Gained experience with Android Studio, Flutter, and NativeScript, displaying versatility in different development environments.

Образование

Specialist
Ural State Mining University (former Academy of Mining and Geology)

Дополнительное образование

Solving non-standart geometry problems
Certification / Courses

Языки

АнглийскийСредний