Unity developer (Platform Team)
с 10.2023 - По настоящий момент |CGS - Custom Games Studio
Problem Solving, Analytical Skills, Snowflake, Splunk, Kibana, Unity, C#
● Improved overall game stability and reduced crashes by tracking and fixing them
● Resolving and analyzing urgent product incidents.
● Work on integrations with services, support for 3rd party updates
● Working on mobile app with millions of downloads (social casino domain)
Unity Team Lead / .NET Developer
01.2023 - 08.2023 |HQSoftware
Unity, C#, VR, Confluence, Jira, .NET 6, EF Core, ASP .Net Core, SQLite, PostgreSQL, Fo-Dicom, MediatR, Git
● Support team members (vendor team), providing guidance, feedback, and technical reviews to foster professional growth and maximize productivity within the development process.
● Development support, fixing and debugging of VR simulations.
● .NET software development and actively contributed to internal company project, applying best coding practices to create efficient and scalable software solution.
● Collaborated closely with the team to design and implement new features.
Backend developer / Solution Architect
04.2022 - 06.2022 |Koinsight
C#, PostgreSQL, Redis, Protocol Buffers, gRPC, Confluence, Jira
● Architected and implemented robust solutions for a crypto analysis platform, showcasing strong problem-solving abilities.
● Developed integration solutions and implemented efficient database solutions for seamless data processing and analytics.
● Demonstrated expertise in budget and resource planning, optimizing processes to maximize efficiency.
Unity Developer / Software Engineer
04.2022 - 01.2023 |HQSoftware
Unity, C#, VR, Confluence, Jira
● Developed and debugged VR simulations using a private framework based on open-source VRTK.
● Collaborated effectively with one of many vendor teams for a US-based company (strict NDA).
Unity Developer
04.2021 - 05.2021 |Beagle
Unity, C#
● Successfully developed hyper-casual games, applying creativity and problem-solving skills.
● Actively participated in stand-ups and discussions, contributing to idea generation and team collaboration.
Unity Developer (Tools/Mechanics)
04.2021 - 03.2022 |Wellore
Unity, C#
● Developed and maintained a range of internal editor tools for the artist team, significantly improving workflow efficiency.
● Implemented game mode mechanics and other interactive features, contributing to the overall gameplay experience.
● Started developing the foundation of the StateMachineFramework using Roslyn, showcasing innovation and forward-thinking approach.
● Editor tool examples:
- Animation scene editor with a customizable trigger system for "spine" objects.
- Dialog system with Unity Localization and editor for easy management, creation and debugging of dialogs.
Full Stack Game Developer (Unity, Threejs, etc.)
09.2020 - 02.2021 |PushKeen
Unity, C#, JavaScript, Three.js, Flutter, Android Studio
● Development and maintenance of an application that enabled users to create unique prints for 3D models of clothes, displaying versatility in working with different technologies.
● Prototyped a multiplayer board card game, demonstrating strong project management and teamwork skills.
● Deployed projects for iOS and Android platforms, ensuring smooth user experiences and timely delivery.
● Gained experience in WebAR technologies, including ARToolKit, A-Frame, and Three.js.
● Used Flutter for prototyping, showcasing adaptability and versatility in different frameworks.
Unity Developer
05.2020 - 09.2020 |Marlerino Group
Unity, C#, JavaScript, NativeScript, Android Studio
● Prototyped over 250 games using Unity, showcasing a wide range of technical skills and creative problem-solving abilities.
● Integrated analytics and notification services, enabling data-driven decision making and improving user engagement.
● Gained experience with Android Studio, Flutter, and NativeScript, displaying versatility in different development environments.