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Регистрация: 04.05.2022

Ruslan Kokarev

Специализация: 3D Artist

Портфолио

Synoptive

Realtime 3D Artist

CGTextures.com

Texture Artist

Скиллы

Animation
Autodesk 3ds Max
Autodesk Maya
Babylon.js
Blender 3D
Illustrator
Modeling, Texturing, Rigging, Animation, 3D. Software: Autodesk Maya, Blender 3D, Autodesk 3ds Max, Substance Painter. Adobe: Photoshop, Illustrator. Game engines: Unity 3D / Unreal Engine / WebGL / Babylon.js
Photoshop
Rigging
Substance Painter
Texturing
Unity 3D
Unreal Engine
WebGL

Опыт работы

Realtime 3D Artist
09.2020 - 04.2022 |Synoptive - contract work
• Created photorealistic 3D Assets for Product Configurators. • Optimized / retopologized 3D scans for Product Configurators.
Texture Artist
06.2020 - 02.2021 |CGTextures.com - contract work
• Retouched color maps received from photogrammetry. • Worked on shading.
Hard Surface Modeler
03.2018 - 06.2020 |Plattar Pty Ltd - contract work
• Created photorealistic 3D models optimized for mobile. • Created animations. • Retopologized existing high poly models from CAD apps for the real-time renderer.
Hard Surface Modeler
с 07.2017 - По настоящий момент |VirTry.net - contract work
.
• Created photorealistic 3D models optimized for mobile. • Created animations. • Optimized existing high poly models.
Senior 3D Generalist
02.2016 - 04.2018 |VanityFX, Los Angeles, CA - remote work
• Participated in making VFX for feature films. • Created and composed photorealistic 3D models and effects.
3D Artist
10.2001 - 03.2016 |Local based Game Studios (Krasnodar, Russia) Participated in published projects: “Star Wolves”, “Moscow Driver”, “Codex of War”, “Majesty 2”, “Codex of Victory”.
• Created low poly 3D models. • Created character models and animations.

Образование

Specialization
Educational institution

Языки

АнглийскийВыше среднего