We are looking for a 3d artist with experience creating various 3D vegetation models based on photo references.
You must be able to model using SpeedTree. Skill at creating low to medium polygon models with efficient texture maps.
Knowledge of PBR. Applications must include a resumé and portfolio (links and attachments are fine) to be considered.
- 0.5-1 year of experience in SpeedTree
- Create clean, low-resolution game topology
- Setup up seasons states and wind animation
- A portfolio demonstrating high-quality 3D work
- Implementation experience in Unreal
- Engine Skills in animations
- Experience with Blender, Photoshop