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Регистрация: 24.05.2025

Юлиана Скуратовская

Специализация: Unreal Engine C++ / Blueprints Developer
— I have a hands-on experience working with Blueprints and C++. — I have a solid understanding of OOP patterns and their smooth implementation into frameworks. — I use my advanced knowledge of Unreal Engine and optimization workflow.
— I have a hands-on experience working with Blueprints and C++. — I have a solid understanding of OOP patterns and their smooth implementation into frameworks. — I use my advanced knowledge of Unreal Engine and optimization workflow.

Скиллы

C++
Blueprints
Unreal Engine
Python
JavaScript
BDD
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Indesign
Maya
Blender
Trello
Jira

Опыт работы

UE Developer / Tech Game Designer
04.2024 - 07.2024 |Dream park
Unreal Engine, C++, Python
● Mechanics prototyping, optimization, bugs fixes, iteration, cutscenes/SFX/VFX integration. ● A pet-Project “HEADLESS“, 8 cutscenes made in Sequencer, all used materials are custom made, 1 Niagara system, all of the models are self-made, a set-up scene and lights, timelines for platforms’ movement, developer. ● A pet-project “Fallen”, a custom flight system, a custom weapon system that contains 3 elements, level procedural generation, 3 types of AI enemies, documentation. ● A horror “Harvest“ that is taking place in a Slavic setting. ● An AI logic, quest and autosave systems , combining a movement, inventory and interaction logic, cutscenes integration, optimization, developer. ● First person shooter “BartenderEnder“, “Rabbiot“ studio, an AI enemies code: patrolling, shooting, fleeing. AI-developer. ● Developer and project-manager at the“Dream Park“ studio. Game mechanics integration for the demonstration and entertaiment purpose.
UE Developer / Tech Game Designer
с 04.2024 - По настоящий момент |Noble Rot
Unreal Engine, C++, Python
● Mechanics prototyping, optimization, bugs fixes, iteration, cutscenes/SFX/VFX integration.
UE Developer / Tech Game Designer
10.2021 - 04.2024 |Pet projects
C++, Unreal Engine, Adobe Creative Suit
● Mechanics prototyping, optimization, bugs fixes, iteration, cutscenes/SFX/VFX integration.

Образование

Game Design (Бакалавр)
с 2022 - По настоящий момент
Higher School of Economics
Japanese
2019 - 2021
HSE Lyceum

Языки

АнглийскийСвободно владеюРусскийРоднойНемецкийБазовыйЯпонскийБазовый