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Регистрация: 26.01.2026

Sameer Karjatkar

Специализация: Unreal Engine Developer
— I am an Unreal Engine Developer and have worked on versions 5.X. — I started working on Unreal Engine in 2022 and since then have been involved in developing plugins. — Prior to that, I have been mostly working as a backend developer in the 3D Visualization and graphics domain. — My very recent exposure has been on the XR/VR domain, which I feel is a natural extension of the Visualization domain.
— I am an Unreal Engine Developer and have worked on versions 5.X. — I started working on Unreal Engine in 2022 and since then have been involved in developing plugins. — Prior to that, I have been mostly working as a backend developer in the 3D Visualization and graphics domain. — My very recent exposure has been on the XR/VR domain, which I feel is a natural extension of the Visualization domain.

Скиллы

C / C++
VC++
Python
Unreal Engine
Chaos
OpenXR
UMG
Git
Jira
Jenkins
NSIS
Computer Graphics

Опыт работы

Unreal Engine Developer
07.2024 - 10.2025 |Holo-Light
C++ 17.0, Blueprints
Project: Stream Plugin. Product: Unreal Engine 5.3/5.4/5.5/5.6. The purpose of this plugin is to hook onto the Unreal Engine Render Pipeline and extract the frame and submit it to the upstream libraries. The frame is then consumed by Stream clients on the VR/XR devices. Features implemented: ● Head Pose. ● Hands and Input Interaction. ● DirectX 11 & 12. ● Depth Buffer. ● Passthru support.
Consultant
02.2023 - 11.2023 |Ethosh
C++ 17.0, Blueprints
1. Project: SoftBody Interaction. Product: Unreal Engine 5.3. ● Using Unreal Engine Chaos framework we created a prototype where a user could interact with a softbody using a mouse. ● The intent is to allow a medical surgeon to interact with a soft tissue. 2. Project: GLTFCustomPlugin. Product: Unreal Engine 5.1.1. The purpose of this plugin is to extend the capabilities of the existing GLTF/GLB importer/Exporter. The current Interchange Pipeline importer does not support the import of draco compressed glb file into UE. Custom Property set in Blender are not imported into UE. Automatic creation of Blueprints from the assets imported is not supported . We created a new Plugin which was a clone of the existing glb/gltf importer which now supports: ● Import Draco Compressed GLB files into UE 5.1.1. ● Integrated Google's Draco library into UE plugin modules. ● Support Import/Export of MetaData (CustomProperties) into UE. ● Automatic creation of Blueprint for the Assets Imported. ● Map the tree hierarchy and nomenclature of the objects with that of Blender. ● Animation, Materials sync. ● Export of the BluePrint node to a GLB/GLTF file.
Unreal Engine Developer
09.2022 - 09.2023 |PlanEYE
C++ 17.0
1. Project: AssetImporer. Product: UnrealEngine 5.0.3. ● Developed a Toolbar plugin for Unreal Engine 5.0.3. ● This Plugin allows the user to View/select the assets he wishes to use in Unreal Engine before he actually imports. ● The plugin supports import of FBX, OBJ GLM/GLB assets, textures, Materials, Meshes. ● For GLB/GLM the plugin uses the DataSmith Importer library. ● The plugin uses the SLATE framework to build the UX. 2. Project: CustomMultiUserEditor. Product: UnrealEngine 5.1.1. ● Developed a Toolbar plugin for Unreal Engine 5.1.1. ● This Plugin automates the setup required for a MultiUserEditor plugin. ● The plugin will Launch a Concert Server, create a session and auto join the session. ● The plugin also supports Level Change sync which the existing MultiUserEditor does not support.
Senior Technical Specialist
07.2008 - 10.2022 |Dassualt Systemes
C++ 11.0, Python 2.7.8
1. Lead Product: Deltagen. Domain: Visualization. ● 3DEXCITE DELTAGEN is the world’s leading high-performance software that delivers a highly-realistic display of 3D visualizations with real-time interaction. Data from all professional CAD systems is instantly brought to life in real-time and in outstanding visual quality, supporting the full value chain from design and engineering to marketing and sales. ● As a Technical Lead, I was responsible for low level design, code reviews and implementing Agile methodologies like grooming stories, epic creation. 2. Product: Delmia Process. Engineer Domain: Process. Planning. ● The Process Planning and Analysis enables the user to define and analyze the process from a functional perspective. The PPR Navigator™ for Manufacturing is used for structuring and visualization of all the relevant planning data. It has an intuitive interface providing access to the information organized by Product, Process and Resource. ● Actively developed and maintained modules for the backend server COM / DCOM components.
Senior Software Engineer
09.2006 - 07.2008 |HCL Technologies
C++, Perl, Sybase
Product: CPORT. Domain: Investment Banking. ● CPORT is a margining reporting product for derivatives market. ● I was involved in developing perl scripts to process margin numbers for Funds and also generating reports for Fund managers.
Senior Software Engineer
11.2004 - 08.2006 |Mphasis Software Sevices
C++, Unix, Oracle
Product: Regional Front End. System Domain: Middleware. ● Regional Front End System acts as light weight switch which translates messages from customer transaction scripts which acts as query to the backend database. ● I was involved in the backend development and maintenance of the product.
Senior Software Engineer
11.2003 - 11.2004 |CMC
C, Unix, Oracle
Product: Central Depository Accounting. System (CDAS) Domain: Equities. ● CDAS is a demat trading software which allows the Depository participants to register their trade contracts with the Bombay Stock exchange. ● I was working on the backend server which creates the queries from the client requests and executes them on the back end database.
Software Engineer
01.2002 - 10.2003 |Interface Embedded Systems
C, Unix
Product: Intelligent Lighting. System Domain: Embedded. ● Intelligent Lighting system controls the platform lights based on the frequency of the trains that arrive on the platform. ● I was involved in the development of the module which interacts with the serial port and sets the bits on the hardware port which triggers an on/off signal to the electrical levers.

Образование

Computer Science (Бакалавр)
University of Pune
Computer Management (Магистр)
University of Pune

Языки

АнглийскийПродвинутый