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Регистрация: 06.04.2023

Elena Busarova

Специализация: UI/UX Designer
In my previous job, I was responsible for defining the entire design process: develop wireframes and prototype, information architecture, user experience, user interface and interaction design, prepared assets for the front-end team. I was work closely with the marketing, frontend, marketing and project managers team on an ongoing basis. I accompanied tasks in Trello, and also prepared Guideline documentation, also prepared interface for further implementation. I consider myself as a creative, design-thinking and detail-oriented person. Before getting into game development, I worked as a graphic designer for about 4 years, and I have an excellent understanding of the principles of UX, knowing of grids, and I always have empathy for users. My ability to communicate constructively, listen and work help me a lot with being as good part of the team. I strive for professional growth, have an attitude of continuous improvement, work with enthusiasm, because I love and proud of my work. And very passionate for games =)
In my previous job, I was responsible for defining the entire design process: develop wireframes and prototype, information architecture, user experience, user interface and interaction design, prepared assets for the front-end team. I was work closely with the marketing, frontend, marketing and project managers team on an ongoing basis. I accompanied tasks in Trello, and also prepared Guideline documentation, also prepared interface for further implementation. I consider myself as a creative, design-thinking and detail-oriented person. Before getting into game development, I worked as a graphic designer for about 4 years, and I have an excellent understanding of the principles of UX, knowing of grids, and I always have empathy for users. My ability to communicate constructively, listen and work help me a lot with being as good part of the team. I strive for professional growth, have an attitude of continuous improvement, work with enthusiasm, because I love and proud of my work. And very passionate for games =)

Портфолио

Скиллы

UI/UX Design
Adobe Photoshop
Figma
Usability
Prototyping
FUI
2D Art
Concept Art
Environment
Background
Icons

Опыт работы

UI/UX Designer / 2D Artist
01.2022 - 08.2022 |Arrible, ZoA
Mobile, NFT
• UI/UX prototyping, design and rendering. • Iconography. • Create initial mock-ups for a variety of UI screens including title and loading screens, in-game HUD, in-game menus. • Collaborating with UI team and project leads during review sessions. • Animations concepts, VFX concepts. • Marketing materials.
UI/UX Designer / 2D Artist
с 08.2021 - По настоящий момент |Baobab Studios
UI/UX
• UX flow&improvement. • Concepts for new features. • Iconography. • UI/UX prototyping, rendering. • A/B testing in social media, work with feedback.
UI Designer / 2D Artist
01.2020 - 12.2020 |Blockfield
UI, 2D
• Complete UI redesign. • Improving the Usability of the project. • Post-processing of graphic sprites. • Working with pallette.
UI/UX Designer / 2D Artist
01.2020 - 09.2021 |Crytivo
UI/UX, HUD, 2D
• UI/UX prototyping, design and rendering. • Draw icon sets. • Create initial mock-ups for a variety of UI screens including title and loading screens, in-game HUD, in-game menus. • Collaborating with UI team and project leads during review sessions.
UI Artist / 2D Artist
02.2019 - 01.2020 |Butcher Games
UI, 2D
• Rendering UI from prototype to final for several game mobile projects (hypercasual). • Game backgrounds, graphics and icon sets in flat style.
UI Artist / 2D Artist
01.2019 - 02.2020 |PENCILTAPE GAMES
UI
• Complete redesign of the UI with improved Usability of the game. • Drawing a set of icons and set of enemies. • Drawing the prototype of the game map, game sprites for 2x mini-games.

Образование

Graphic Design
1999 - 2004
RHU Grekov's
Graphic Design
1990 - 1994
RHU Grekov's

Языки

РусскийРоднойАнглийскийСредний