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Регистрация: 07.11.2025

Anna Goncharenko

Специализация: Technical Game Designer
Technical Game Designer, Level Location Designer, with over 13 years of experience in game development.
Technical Game Designer, Level Location Designer, with over 13 years of experience in game development.

Скиллы

Unreal Engine
Unity
C#
C++
Python
VR
Lua
Adobe Photoshop

Опыт работы

Technical Game Designer, Location Designer
07.2024 - 08.2025 |Playrix
Projects: Homescapes - Farm, Expeditions
Assembling game zones - from initial level design to final release Exporting and configuring 2D assets in the game Setting up interactive objects using the in-house editor Close collaboration with artists: requesting necessary content, writing technical briefs Overseeing the technical implementation and content population of the zones, providing feedback Achievements: Fully assembled and configured my assigned zones: Christmas Farm, Transylvania, Atlantis, Fantasy, and the Alice expedition.
Technical Game Designer
08.2023 - 11.2024 |Mighty Boy Studio
UE5
Prototyping unique gameplay mechanics in UE5 Configuring characters, their attributes, and abilities Researching and integrating combat systems Achievements: Developed a complex gameplay mechanic from scratch and set up interactive objects within the game level.
Technical Game Designer
07.2022 - 03.2023 |Nümi
UE4, VR
Prototyping gameplay objects Setting up interactive objects, including replication Verifying proper functionality of mechanics in VR Writing and editing Game Design Documentation (GDD) Participating in operational planning since January 2023. Achievements: Implemented complex interactive objects with advanced mechanics.
Lead Game Content Designer, Technical Designer
10.2021 - 07.2024 |G5 Entertainment
Project Lead
Integration and scripting of game objects and UI using Squirrel Writing requirements and guidelines for content integration Optimizing tools and workflows Writing general technical documentation As Project Lead: Defining the most effective strategy for content creation and integration Making key decisions regarding content development and implementation Overseeing the creation and setup of game content (locations, quests, collections, etc.) Managing UI setup Supervising the creation and adaptation of game levels Achievements: Oversaw the project from concept to release and contributed to the development of department-wide technical documentation.
Technical Game Designer / Team Lead
04.2018 - 08.2021 |Playrix
2D, 3D
Projects: Homescapes. ● Assembling game levels. ● Preparing character behavior templates for further configuration and scripting. ● Optimizing graphical assets in Photoshop (including batch processing). ● Exporting and configuring 2D and 3D assets in the game. ● Creating and setting up effects and particle systems using the company's internal editor. ● Configuring gameplay parameters. ● Close collaboration with artists: requesting necessary content, writing technical briefs. ● Overseeing the technical aspects of game levels and content integration. Team Lead Responsibilities (since 2020): ● Coordinating and distributing tasks. ● Monitoring task completion. ● Supervising the visual quality of levels. ● Training interns. ● Planning level development stages, including long-term planning. ● Actively participating in the development pipeline design. Achievements: ● Designed the Country Room and Bakery levels. ● Led development on assigned levels. ● Team Lead of a mini development team (12 members). ● Hosted online conferences with up to 30 participants.
Technical Game Designer / UI-programmer
09.2012 - 04.2018 |Social Quantum
Lua, C++, GUI, LUA, JSON, YAML
Projects: Megapolis, Wild West: New Frontier, Ice Age World. ● Exporting models and animations, creating and configuring effects and particle systems using the company's internal editor, integrating them into the game. ● Editing graphical assets in Photoshop (including batch processing). ● Configuring gameplay parameters. ● UI layout using the editor and JSON/YAML. ● Programming dialog logic in LUA. ● Minor gameplay logic bug fixing (Lua/C++). Achievements: ● Implemented the tutorial system in Lua. ● Integrated part of the GUI into the game. ● Contributed to gameplay mechanic development. ● Wrote small automation scripts.
Web Developer
01.2012 - 09.2012 |Multitour
CRM
● Supporting and participating in the development of company websites. ● Managing and uploading website content.

Языки

РусскийРоднойАнглийскийВыше среднегоНемецкийСреднийИспанскийБазовый