Albert Leonov
Портфолио
Neon Black
● Team project where I was fully responsible for game design and level design decisions.
Supernatural: The Game
Supernatural The Game is a short fan-prequel to the famous TV-series I was responsible for: ● Prototyping. ● Developing game mechanics using blueprints. ● Technical game-design. ● Everything related to driving (Impala). ● Some of the animation logic. ● Some game-design decisions. ● Implementing and integrating external assets.
The Soul
The Soul is an action-adventure game most similar to recent action-adventure and survival-horror games. ● I was closely working with a small team of developers and was directly (or indirectly) behind many of the game's systems and design decisions, and their implementations. ● I've worked on interaction logic, inventory and menu systems, overall gameplay look and feel, movement and fighting system, dialogue implementation, voice control implementation, done some animation work and much, much more.