← В ленту
Senior
Регистрация: 12.10.2026

Wai Xiang Casber Wong

Специализация: Vegetation Artist / Environment Artist
— I’m an Environment Artist specializing in environment art, level art, and vegetation/foliage, with hands-on experience in Unreal Engine and game production. — I have a strong sense of game art, visual composition, and player experience, with a focus on creating environments that work both visually and within gameplay. — My background spans environment asset creation, foliage development, level art, and world-building, from early blockout and composition to final dressing and presentation. — Alongside art production, I have developed a growing Technical Art and pipeline skill set, using Python and Unreal Engine tools to automate repetitive tasks, improve asset validation, and streamline artist workflows. — I’m particularly interested in the intersection between art and technology — creating strong game environments while finding smarter and more efficient ways to build and maintain them. — My life is pretty much surrounded by games — I make games at work, and play them after work. That’s my little motto.
— I’m an Environment Artist specializing in environment art, level art, and vegetation/foliage, with hands-on experience in Unreal Engine and game production. — I have a strong sense of game art, visual composition, and player experience, with a focus on creating environments that work both visually and within gameplay. — My background spans environment asset creation, foliage development, level art, and world-building, from early blockout and composition to final dressing and presentation. — Alongside art production, I have developed a growing Technical Art and pipeline skill set, using Python and Unreal Engine tools to automate repetitive tasks, improve asset validation, and streamline artist workflows. — I’m particularly interested in the intersection between art and technology — creating strong game environments while finding smarter and more efficient ways to build and maintain them. — My life is pretty much surrounded by games — I make games at work, and play them after work. That’s my little motto.

Скиллы

Unreal Engine 5
Blender
ZBrush
SpeedTree
Substance Painter
Substance Designer
Marmoset Toolbag
3D Environment Art
Vegetation Art
Level Art
Spatial Design
Python
Pipeline Automation
Asset Processing
File Automation
PySide
PyQt
PyCharm
Asset Validation
Automated QA
Scene Diagnostics
Technical Documentation
Photoshop
Illustrator
After Effects
Premiere Pro
AutoCAD

Опыт работы

Vegetation Artist / Level Artist
с 2020 - По настоящий момент |South of Midnight
Unreal Engine 5, Blender, ZBrush, Substance Painter, SpeedTree, Marmoset Toolbag
• AAA Foliage Asset Creation & Budgets: Executed the full 3D vegetation asset creation workflow for South of Midnight, covering reference research, blockout validation, highpoly trunk sculpting, Atlas texture creation, texture baking, and in-engine testing. Created variations for plant species while balancing natural shapes against dense foliage under strict polygon budgets. • Technical Asset Development (Spline Systems): Prototyped and deployed a modular, multi-segment root traversal system utilizing UE Spline Systems and Blueprint scripts to resolve winding traversal mechanics across multiple shipping maps. • Dynamic Shading & Channel Controls: Developed an advanced RGB channel mixing system for modular roots to achieve dynamic environment blending (moss, mud, and hue variants) without breaking texture tileability. • Level Art & Blockout Transition: Transformed the swamp-themed level ("Light in the Darkness") from early blockout meshes to a fully realized, playable space, applying UE5 native Water Systems and defining the overall visual language. • Visual Guidance & Layout Navigation: Structured the environmental layout with organic props, foliage, and structural stone/root supports to guide the player's eye through dark, oppressive areas, ensuring intuitive navigation and optimal traversal flow.
Part-Time Teacher / Freelance 3D Animator
2018 - 2019 |Cultural Exchange Program
Photoshop, Illustrator
Participated in a cultural exchange program in China, engaging with people from different backgrounds and sharing Malaysian culture with local students. Took part in cultural and business-related activities, and provided part-time teaching in Photoshop, Illustrator, and basic graphic design. Also worked freelance with an event company, creating 3D animation for event projects.
Interior Designer / Renovation Sales Consultant
2015 - 2017 |One Design Werkz
AutoCAD
Worked with clients on residential renovation projects, from initial consultation and design development to material selection and project coordination. Handled sales enquiries, presented design and renovation solutions, followed up with clients, and supported projects from initial enquiry through to confirmation.

Образование

Multimedia & Interior Design
2011 - 2014
Era Technology Communication Art & Design

Языки

АнглийскийПродвинутыйМандаринскийПродвинутыйКантонскийПродвинутый