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Скиллы

3D Vegetation Artist
3D Modeling
3D Environment
Texturing
Level Design
Lighting
Scene Composition
Trailer Visuals
Blender
Substance Painter
Substance Designer
Unreal Engine
Unity
SpeedTree
Marmoset Toolbag
Adobe Photoshop
Adobe Illustrator
Windows Server
Linux
Virtualization
Hardware Setup
Software Installation
System Troubleshooting and Maintenance
Git

Опыт работы

3D Environment Artist
с 01.2022 - По настоящий момент |Araki Studio
Blender, SpeedTree, Substance Designer, Substance Painter, Adobe Photoshop
● Responsible for 3D modeling, texturing, and environment creation for game projects. ● Designed and built game levels in Unreal Engine, from concept to final implementation. ● Created realistic vegetation assets and integrated them into game environments. ● Collaborated with the team on the production of game trailers, including visual development and cinematic scenes. ● Contributed to maintaining a consistent art style and efficient production pipeline.
IT Support
2024 - 2024 |Central Election Commission (CESKO)
System Troubleshooting, Maintenance
● Set up and configured election equipment, ensuring all hardware and software functioned properly. ● Delivered on-site technical assistance on election day, resolving software and hardware issues to ensure uninterrupted voting operations. ● Proactively monitored election systems and network performance, identifying and addressing issues before they affected functionality.
3D Artist
2021 - 2022 |AnimatronX
Blender, Substance Painter & Designer, Unreal Engine, Unity, SpeedTree, Marmoset Toolbag, Adobe Photoshop
● Created 3D environments based on concept art and design direction. ● Collaborated with concept artists to ensure consistency in the art pipeline and visual style. ● Modeled and textured assets for in-game use. ● Optimized scenes and assets for performance while maintaining visual quality.

Образование

BTU • Business and Technology University (Бакалавр)
2019 - 2024
Computer Science

Языки

АнглийскийПродвинутыйГрузинскийРоднойРусскийБазовый