3D Character Artists

Оплата: По договоренности
Удаленно
Full-time

We are looking for experienced 3D Character Artists to support a large-scale character creation program for a leading semiconductor client. The target is photorealistic, next-generation quality, not standard game-level quality. Please let us know whether you have suitable candidates available, or whether you can field a studio team.


Request overview

  • Preferred locations: Poland, Serbia; other locations considered if the quality bar is met
  • Start date: ASAP
  • Duration: 6+ months


Scope of work

  • Create a wide variety of photorealistic 3D human characters, mainly in Reallusion Character Creator
  • Set up characters from specific descriptions, prioritizing technical accuracy of model and materials over stylistic choices
  • Build character morphs, poses, and clothing
  • Export characters and set up materials in the target engine
  • Adapt and improve existing assets, balancing real-time performance against cinematic quality


Mandatory skills

  • Character Creator, Unreal Engine, Blender (Cycles), Substance
  • Ability to create a photorealistic human from scratch in Character Creator or a professional sculpting tool such as ZBrush
  • 3+ years building content for Unreal Engine or another modern game engine, with solid PBR, material composition, and optimization knowledge
  • Experience building and texturing both game-ready and cinematic characters, including procedural approaches where appropriate
  • Strong character material skills: skin, cloth, and hair shading, SSS and translucency maps, wrinkle maps
  • Facial expression and pose setup
  • Hair system rebuilds (e.g., card-based to curve-based)


Nice to have

  • Animation experience
  • MaterialX and OpenPBR
  • UE5 Substrate
  • Layered BSDF shading workflows


Portfolio (mandatory)

Please include portfolio links (e.g., ArtStation) showing high-quality photorealistic current/next-gen characters, ideally with breakdowns of:

  • Materials and shading
  • Rigging and driven systems
  • Facial morphs
  • Hair systems

Candidates without portfolio evidence of photoreal quality cannot be considered.